where (Win %)
Baseline represents a baseline toward which Component winning percentage regresses over time.
The coefficient b in the persistence equation measures the persistence of Component winning percentage between the two samples (even plays v. odd plays) and, hence, the extent to which Component winning percentage is a true "skill" for the relevant set of players being evaluated.
This equation is estimated using a
Weighted Least Squares technique which weights observations by the
harmonic mean of the number of games over which the even and odd winning percentages have been compiled squared.
3. Complication: Controlling for the Talent of the Other Players Involved
Earlier, I identified a defensive team's right fielder as an example of a player for whom we would expect his Component 1 winning percentage to simply be randomly distributed. In fact, however, some of you might have seen a flaw in my example.
In 2004, the
Montreal Expos allowed only 58 stolen bases on the season, while catching 41 opposing baserunners attempting to steal. Based on this, the Montreal Expos compiled a team-wide Component 1.1 (basestealing by runners on first base) winning percentage of
0.642. Of course, this means that Expos right-fielders would have a combined Component 1.1 winning percentage of
0.642, not 0.500, not because Expos right fielders had some innate ability to prevent the other team from stealing bases, but because they had the good fortune to be teammates with
Brian Schneider, who amassed an unadjusted Component 1.1 winning percentage of
0.660 at catcher.
On the other hand, the
2002 New York Mets allowed 151 stolen bases against only 53 caught stealing, leading to a team-wide context-neutral Component 1.1 winning percentage of
0.428, due, in part, to the notorious problems of their catcher,
Mike Piazza, who allowed 125 stolen bases (which led the National League) against 27 caught stealing in 121 games caught, for a context-neutral Component 1.1 winning percentage of
0.317.
Unfortunately, this problem with attempting to measure "true-talent" Component 1 winning percentage is not limited to outfielders, where we know that no such talent exists. In fact, on average, the context-neutral Component 1.1 winning percentage for Montreal Expos pitchers in 2004 was
0.642, not necessarily because Expos pitchers were particularly adept at holding runners on base, but, in large part, because Brian Schneider was their catcher. Yet, pitchers do have some ability here. The key is to separate the ability of Montreal Expos pitchers from the ability of Montreal Expos catchers.
The first step before one can accurately assess "true-talent" Component 1 winning percentages is to adjust player winning percentages for the context in which these percentages were amassed. Specifically, pitchers' Component 1 winning percentages are adjusted to control for the Component 1 winning percentages of their catchers, and catchers' Component 1 winning percentages are adjusted to control for the Component 1 winning percentages of their pitchers. Similar adjustments are done for all Components for which Player Game Points are to be shared.
This is done iteratively. First, pitchers' Component 1 winning percentages are adjusted to control for the Component 1 winning percentages of their catchers. This is done using the
Matchup Formula.
After pitchers' winning percentages are adjusted based on catcher winning percentages, catcher winning percentages are then adjusted based on these newly-adjusted pitcher winning percentages. Ideally, one would probably prefer to continue the iterative process until all Component 1 winning percentages do not change between iterations. For computational simplicity, I simply repeated this process three more times for both pitchers and catchers.
Unable to connect to server